Questions

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Questions

Postby trinitrone100 » Thu Apr 30, 2009 1:31 pm

Post your questions about Magic Particles here.
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Re: Questions

Postby ^DJ_Link^ » Fri May 08, 2009 11:35 am

I'm trying to integrate Magic Particles on my 3d engine but I'm not finding where can I get the Z coordinate.
MAGIC_VERTEX_RECTANGLE on has x and y. This way all the effects are like an animated billboard
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Re: Questions

Postby Odin_KG » Sat May 09, 2009 10:56 pm

^DJ_Link^
Magic Particles is 2D program. z-coordinate is not used now.
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Re: Questions

Postby fan3d18 » Fri Nov 27, 2009 10:37 pm

Hi guys!

Can u explain why function Magic_OpenFile sometimes failed when input wasn't changed?
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Re: Questions

Postby Odin_KG » Sat Nov 28, 2009 6:41 am

What is "input wasn't changed"?
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Re: Questions

Postby fan3d18 » Sat Nov 28, 2009 8:21 pm

the same input data i mean. Sorry for my bad english.

if (Magic_OpenFile(file,&mf)==MAGIC_SUCCESS)
{
LoadFolder(mf,"");
return MAGIC_SUCCESS;
}
return MAGIC_ERROR;

Sometimes this function return MAGIC_ERROR but the variable file and mf are same.
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Re: Questions

Postby Odin_KG » Sun Nov 29, 2009 3:54 am

It is possible you should call Magic_CloseFile. Magic_OpenFile opens file using fopen. Magic_CloseFile closes file using fclose.
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Re: Questions

Postby Evil_gia » Mon Nov 30, 2009 10:56 am

Is there anyway for an emitter to know how many particles it has emitted that are still alive? It would be useful information for monitoring of effects.
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Re: Questions

Postby Odin_KG » Mon Nov 30, 2009 12:57 pm

Is there anyway for an emitter to know how many particles it has emitted that are still alive?

You can calculate number of particles via Magic_GetNextParticle only.
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Re: Questions

Postby tommo » Mon Nov 30, 2009 1:26 pm

Is text/image emitter supported by SDK?
If not, will there be a plan for this?
Thanks.
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