Problem with particles in marmalade

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Problem with particles in marmalade

Postby Raju.Gatoss » Wed Sep 25, 2013 3:08 pm

I am trying to create multiple instances with a single particle file in my game class. I set each instance with its own position which is different from other. But at run time particle is rendering at only one position. I am not getting particle effect at other position.
Can any one help me how to render a particle effect by using a single particle file( .ptc file ) and creating multiple instances by using the same file.

Thanks & Regards....
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Re: Problem with particles in marmalade

Postby Odin_KG » Wed Sep 25, 2013 3:28 pm

The wrapper has got the function MP_Manager::DuplicateEmitter() for duplicating of the emitters. Also you may use the function of API Magic_DuplicateEmitter(). Each copy can be moved to any position.

I am not getting particle effect at other position.

Perhaps, it is necessary to set up the state MAGIC_STATE_UPDATE (use MP_Emitter::SetState()) for emitters.

Regards...
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Re: Problem with particles in marmalade

Postby tedibear » Mon Mar 02, 2015 12:15 pm

Hi,
I'm trying to get the library running on old mac (10.6), but it seems to rely on /usr/lib/libc++.1.dylib - which is not present on 10.6.
Is there any way around it?
Thanks

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Last edited by tedibear on Mon Mar 16, 2015 6:16 am, edited 1 time in total.
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Re: Problem with particles in marmalade

Postby Odin_KG » Mon Mar 02, 2015 1:18 pm

Hi,

You may try to use the library for MAC OS: http://www.astralax.com/download/progra ... 140704.zip
The version for GCC works on old MAC. I hope Marmalade allows to include the library for MAC OS.

Best regards,
Alexey
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