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Re: Questions

PostPosted: Mon Nov 30, 2009 1:34 pm
by Odin_KG
>Is text/image emitter supported by SDK?
Yes. You should save ptc-file for API mode: File->Save As...(API). You can set field "Save always" in program options too.

Re: Questions

PostPosted: Mon Nov 30, 2009 2:21 pm
by tommo
Thanks very much! :P
It's very awsome!

Re: Questions

PostPosted: Tue Dec 01, 2009 9:41 am
by Odin_KG
Thanks very much!

You are welcome :-)

Re: Questions

PostPosted: Tue Dec 08, 2009 4:04 am
by Evil_gia
Thanks for the advice. However I got another question. Is there a change log for the magic particle itself. I cant seem to find it anyway. It would be most useful to know what are the differences between 1.6x to 1.7x

Re: Questions

PostPosted: Tue Dec 08, 2009 1:27 pm
by Odin_KG
It would be most useful to know what are the differences between 1.6x to 1.7x

API was not changed (small bug was fixed only). Version API for PowerPC was added.

New features of the editor:

1) Work with animate folders was improved:
a) User's icon was added.
b) It is possible to insert the same types of a background, as on
the usual emitter.
c) Now it is possible to move animated folders on a scene and to
scale them.
d) Export of animated folders was improved.
2) Functional properties of diagrams were improved:
a) New fields were added on the diagrams that allows to edit constant values without maximizing diagram.
b) The height of the diagram in a normal state can be stretched now by the mouse.
3) Now it is possible to export uncompressed video with the alpha channel.
4) The button was added for deleting all textures from particle type.
5) Field “Delete trembling (new particles are frozen for a short
time)" was added.
6) The program uses the CPU more economically now.
7) The updating mechanism through the Internet was improved and
possibility to get news was added.
8) Work with diagrams was altered completely - now red and grey
diagrams are united (it is possible to disconnect this through program
options).
9) By the right button on the diagram the pop-up menu opens (if there is a short
click) . A part of buttons was transferred to this menu. United
diagrams are possible to locate horizontally or vertically.
10) Now there is a factor for curves in program options which influences the
strength of curvature.
11) Min/max dialogue was deleted. Now this field varies directly on
diagrams. Sorting of particles is transferred on the diagram "Opacity".
12) The base set of special effects was expanded.
13) Texture storage was improved.
14) Now you can see the form of emitter on the scene visually. You can enable/disable this feature with "F9" button.
15) Now it is possible to reduce/increase the height of the scene due to the settings window under the scene.

Re: Questions

PostPosted: Tue Jul 20, 2010 11:39 am
by gauron
Hi everybody!
Can I create animated backgrounds with this program and if I can please write how can I do it?

Re: Questions

PostPosted: Tue Jul 20, 2010 11:53 am
by Odin_KG
How are you going to use animated background?
Usually developers lay the static image and draw particles above.

Re: Questions

PostPosted: Tue Jul 20, 2010 12:07 pm
by gauron
Like gifs and others.
I want to create unique backgrounds for my computer but im not sure how to do it.

Re: Questions

PostPosted: Tue Jul 20, 2010 12:42 pm
by Odin_KG
Magic Particles allows to save as avi, png, tga, bmp, jpg, psd, dds. Press CTRL+E for export of emitter.

Re: Questions

PostPosted: Tue Jul 20, 2010 1:55 pm
by gauron
Thanks!