[HGE]Use linear instead of nearest point filtering RESOLVED

All information about Magic Particles: news, question, comments, etc.

[HGE]Use linear instead of nearest point filtering RESOLVED

Postby sonictk » Wed Mar 03, 2010 9:00 am

Hello. -_-" Once again I have another problem with my particle effects and integrating into HGE.

When designing effects in the editor, I usually set the upscaling method in program options as "Linear filtering". However, when the effect is brought into HGE, it seems to revert back to "Filter using the nearest point", even in the wrapper (both new and old versions) as demonstrated below:

Image

Is there anything I can do to get the effect to render with linear filtering in HGE?

In any case, thank you very much for the support so far! :)

EDIT: Just to add, this occurs even if I save the ptc manually in API mode through file > save as ... (API).

UPDATE: Sorry again. I was checking the wrapper and came across:

hge->System_SetState(HGE_TEXTUREFILTER,false);

and changed it to true. Now linear filtering works! :D Sorry for making this post. -_-"
sonictk
 
Posts: 28
Joined: Sun Feb 07, 2010 6:31 am

Re: [HGE]Use linear instead of nearest point filtering RESOLVED

Postby Odin_KG » Wed Mar 03, 2010 8:22 pm

:)
User avatar
Odin_KG
Administrator
Administrator
 
Posts: 255
Joined: Sat May 09, 2009 10:53 pm


Return to Magic Particles

Who is online

Users browsing this forum: No registered users and 5 guests

cron