About retreiving vertice of particle.

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About retreiving vertice of particle.

Postby epsxk82 » Wed Feb 27, 2013 6:16 am

Hi,
Is there another way to get vertice data of particle except for Magic_GetNextParticleVertexes. I want to get a pointer of the whole particle vertice array, but for a respective particle. For now, particle counts of Magic_GetNextParticleVertexes call is needed to get the total particle vertice data. this seems not to be efficient way. When i run 100 of emitters(each has in maximum 3000 particles) in the same time , i have the rendering slow down. My System is Pentium Core i5-2500, Geforce GTX 470, 4GB Ram.
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Re: About retreiving vertice of particle.

Postby Odin_KG » Wed Feb 27, 2013 7:14 am

Hi,

>Is there another way to get vertice data of particle except for Magic_GetNextParticleVertexes.
You can use Magic_GetNextParticle, but you will not be able to calculate vertice data of particle on your own for 3D. It is possible for 2D only.

>When i run 100 of emitters(each has in maximum 3000 particles)
Currently Magic Particles uses CPU for calculations. I not sure than even GPU will allow to calculate 300000 particles quickly.
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